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Atue throughout the UK & Europe |
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+44 (0) 1989 563783 |
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e-mail: info@atue.co.uk |
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Atue - Batak for Exhibitions, Conventions & Conferences Nationwide |
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Batak Light Hire, Batak Lite Hire Batak Light - Batak Lite, call it what you will, the latest generation Batak Wall game, featuring eight buttons in a compact frame which is perfect for exhibition stands or any location where space is at a premium. Easy to understand and great to play, participants learn to play in seconds - high throughput play for maximum value Dimensions: 1143(w) x 950(d) x 1800(h). Weight 30kg
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Built to the same exacting standards as Batak Pro, Batak Light (Batak Lite) features a robust and attractive, stainless steel frame with integrated timer and counter as well as spoken instructions from a digital voicebox. Branding With custom made graphics boards to display your logo or message Batak Light has a low power consumption and the ideal choice for an exhibition stand or booth
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Fun, challenging and entertaining, Batak Lite hire from Atue |
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When the Metro newspaper decided to challenge London's creative houses to take part in their Get Behind The Idea promotion they chose Atue to make it all happen and they had some pretty fast players - just watch the video to the right of this paragraph |
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We deliver throughout the UK and Europe and our experienced team of technicians have delivered to Earls Court, Olympia, Excel, The Business Design Centre, Wembley, The Emirates, Stamford Bridge, Old Billingsgate, Bankside Vinopolis, Bibendum, Bournemouth BIC, Millbrook Proving Ground, MIRA, Brands Hatch, Cheltenham Racecourse, The Ricoh Arena, Silverstone Circuit, @ Bristol, Birmingham NEC, NIA and The Motorcycle Museum, Stoneleigh, Villa Park, Celtic Manor, Cardiff International Arena, Old Trafford, Manchester Central, Harrogate International Centre, The Royal Armouries in Leeds, The BT Convention Centre in Liverpool, Oulton Park, Haydock Park, The SECC, Celtic Park, The EICC, The AECC Aberdeen, The Kjngs Hall Belfast |
How to play Batak What is Batak? The player stands in
front of the Batak Wall with the aim of touching as
many randomly illuminated target buttons (12 for Batak Pro & 8 for Batak
Lite) as they can during the game duration.
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Game Options: ACCUMULATOR – 30 seconds – All targets used This program consists of random targets lasting for 30 seconds and adheres to the same conditions as program 1 above. 25 TIMED TARGETS - 1 second targets In this program 25 timed targets illuminate in succession and at random the 'TIME' LED display counting them down from 25 to zero and the 'SCORE' LED display showing each successful strike. The strike opportunity time is 1 second. If you strike the wrong target or strike one 'out of time’ then the routine speeds up! 25 TARGET RACE The user must strike out 25 targets at random as quickly as possible. The number of strikes is seen on the 'SCORE' LED display together with the time taken to one tenth of a second on the ‘TIME’ LED display. If more than 100 seconds is taken then the routine times out to finish. 4 CORNER STRETCH – 30 seconds In this program only the Corner targets illuminate remaining on for 1 second. The 'SCORE' LED display shows successful strikes over a 30 second period of Play. If the wrong target is struck or hit 'out of time' then the whole routine speeds up!
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Game Options: BATAKATHON - 2 Minutes The program consists of random targets lasting for 120 seconds (i.e. 2 minutes). The targets remain on until struck out the user setting the pace – slow – or – fast – or – speedup. The cumulative score is shown on the 'SCORE' LED display. This routine is ideal for aerobic exercise ACCUMULATOR 30 seconds – Infant – targets 6 and 7 not in play This program consists of random targets lasting for 30 seconds. The targets remain on until struck out the user setting the pace to slow or fast or speed up. The final score is shown on the 'SCORE' LED display. SIMPLE SIMON – Sequence of 12 Targets This program is based on the well known Simon game so popular some years ago. The object of this game is to reproduce a sequence of Target Lamps after they have been given by the machine without making any mistakes. Four random Targets are initially illuminated and then spoken followed by two beeps. It is now the turn of the Player to repeat this sequence. If successful the next level is given where the same Targets are illuminated plus one more (i.e.5 in this case) again followed by the double beep for the Player’s turn. This progression continues until a mistake is made or the sequence finished. The score and level are both shown on the 'SCORE' LED’ displays.
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| Atue 01989 563783 |
info@atue.co.uk |
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Click here to read more about the Metro Batak Challenge |